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Post by HotForevers on Apr 27, 2005 16:28:55 GMT 8
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Shadow
Chick
Guild Member
wankwank, beat beat
Posts: 9
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Post by Shadow on Apr 30, 2005 23:01:18 GMT 8
Make this nice guide public, alot more random ppl become pro off somebody else work.
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Post by nervlin on Jun 3, 2005 2:58:06 GMT 8
thx hot sharing , i support u very much!!!!!
that two formula is not diffcult on use for anyone,
and very detail to show two main type of formula
use in gb*.*
By the way, i want to ask will u try to post the new
mobile (J.Frog and Kalsiddon) in urs formula style,
i waiting kindly for u ^.^
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Post by HotForevers on Jun 3, 2005 9:49:21 GMT 8
oOooooh ty, r u nooblin ? honestly this 2 formula i just make simply for me to remember the value n many part i didnt put very detail, coz just me can understand enough >.<
like the boomer 90~70bjsl, the right top green value. 1234 is start on 70 angle, 56789 is start on 90 angle. the boomer 50 bsjl is angle adjustment. but in the bottom last 3 part value is power adjustment -.-v. normally i dun use the 50 angle bjsl for boomer with strong wind, coz i need a calculator. use the boomer 40 angle power adjusment better.
the boomer 60angle hook basic power, u can apply with 50angle hook formula value. just some wind will hook back. u need some experience to judge it. btw, i still blur yet.
n for the armor formula. the 60 angle formula is very good for 1 sd away. ofcourse accurate then the 70angle formula n fast counting. example enemy in 1 n half screen. "is about boomer UHA posi tion 2/86~85" power is 3.05. if the wind is <== direction 20 wind agaist u. the result is 20 x 9 = 18. 60 - 18 = 42 angle. so u change ur angle to 42 angle with 3.1~3.15 power will hit the power. coz in my chart said, that direction value more then 15 need to add some power. so 3.05 add little power will be 3.1 ~ 3.15. ss sure hit >.<
the 70 angle formula when shoot far then 1 sd away, normally i will add 1 value to all the direction. like x6.5 i will x7.5, x2 i will x3 for the 1 sd away. still need ur experince to judge.
the 80 angle formula good for new gb now. coz ultra high angle + damge same like boomer backshot. nuthin trick for 80angle. just enemy very close u time, just reduce 1 angle or little bit power enough depand on the wind.
for the kalssidon n j.frog bot, i treat this 2 bot like other bot like a-sate, ice, mage, jd, cake n etc. kalssidon power = more then armor n less little bit compare with nak. n the wind chart adjustment i just use back the armor. 70~80% accurate i think. for the j.frog bot, nothing potential to me >.<
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Shadow
Chick
Guild Member
wankwank, beat beat
Posts: 9
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Post by Shadow on Jun 9, 2005 2:08:17 GMT 8
Hmm...not bad you have some nice stuff.
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Post by m4xstyx on Jul 11, 2005 7:25:18 GMT 8
sry but i not understand the pic for armor... u use factor??? 0.5 is 0.05?? 5.5 is 0.55?? 1.25 is 0.125?? 9 is 0.9? and all angles is bjsl method? or same angles is fixed method?
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Post by HotForevers on Jul 11, 2005 11:21:10 GMT 8
35 n 50 is power adjustment, other is angle adjustment. yeah u right, 5.5 is x0.55, 0.5 is x0.05 i make this just for fix in one paper. btw, i make this just for easy my self.
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Post by River on Aug 22, 2005 1:21:30 GMT 8
Hello there i always use 3bar shots for armour/turtle just wonderin whats the best wind chart for these shots ? keep going your great
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Post by HotForevers on Aug 23, 2005 15:10:39 GMT 8
Hello there i always use 3bar shots for armour/turtle just wonderin whats the best wind chart for these shots ? keep going your great mostly i use 60angle formula for armor. more low angle more accurate -__-. for the turtle, i use 80 angle or 85 angle formula when i dun have angle for 70
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Post by River on Aug 23, 2005 23:09:25 GMT 8
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Post by jinpachi on Aug 28, 2005 2:14:00 GMT 8
and for the SS timebomb the diagram of adjustment power and angle ?
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Post by jinpachi on Aug 28, 2005 2:17:01 GMT 8
and for the SS timebomb the diagram of adjustment power and angle ?
the skybomb is for 1.5 screen distance but the time bomb is only for 1 screen or 1.5 screen and dividing 1 screen in 20 parts ,30 parts or 50 parts?
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Post by HotForevers on Sept 1, 2005 12:39:05 GMT 8
and for the SS timebomb the diagram of adjustment power and angle ? the skybomb is for 1.5 screen distance but the time bomb is only for 1 screen or 1.5 screen and dividing 1 screen in 20 parts ,30 parts or 50 parts? yeah for 1.5 screen, but not separate 20 or 30part, is count as boomer UHA distance for time bomb, n armor UHA -1 angle for skybomb. but some is more n some is need less power. still need ur experience to perfect it. btw i dun use turtle ss, coz useless for me -__- they information i measure half year b4. maybe some are wrong now coz gis keep change the formula.
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Post by the factors on Sept 12, 2005 23:30:24 GMT 8
his chart of wind is not understood
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Post by jinpachi on Sept 19, 2005 14:36:14 GMT 8
two examples with turtle ? wind 26 againts enemy 1.5 screen ? wind 26 down enemy 1.5 screen ?
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